Impossible moves
Sometimes, we encounter some very unexpected moves in chess games, which are not only not obvious, but are deceivingly improbable-looking. This is very common in composed problems and endgame studies, because it is considered to be a plus for the quality of the composition. It sometimes happen in actual games as well.
This article deals with a few of them.
1 Problems
While evaluating chess problems for tourneys, one of the criteria is the unexpectedness of the key move. A key that looks extremely bad turns out to be the only move to win in the stipulated number of moves. As a result, we can see hundreds of chess problems with “good key” or “unpredictable key”.Here, a few two-movers are dealt with. In two-movers, giving a key that gives Black too many choices is hard: White has only one move to checkmate, and will need to find a mate for every Black defence.
Position 1
Position 1 is an example. White to move. Mate in two.McDowell, Michael (Problem)
The Problemist, 1986
Position 2
This position shows another such key move, that leaves several pieces en prise, and giving the Black King flight squares.
White to move. Mate in two.
Shinkman, William A. (Problem)
Dubuque Chess Journal, 1873
Position 3
Position 3 allows Black to check the White King multiple ways.
White to move. Mate in two.
Guidelli, Giorgio. (Problem)
2nd pr, Eco degli Scacchi, 1917
Position 4
Some two-movers have a sacrificial key where the piece giving the key move can be captured in multiple ways. Position 4 is an example.
White to move. Mate in two.
van Dijk, NGG (Problem)
8th Hon. mention, 3rd FIDE tourney, 1961
Position 5
There are some peculiar stories about some chess problems. It cannot be taken at face value, but the following is amusing.Position 5 is a problem composed by the famous Problemist and puzzle maker Sam Loyd.
The story goes like this: Sam Loyd asked a friend: "This is a mate in 5 problem. What is the white unit that is the least likely to deliver mate on the fifth move in the main line?" The friend looked at the position and said, "The pawn on b2."; It is not clear how that pawn can give a check on the fifth move, forget the checkmate! But it turns out that it delivers the checkmate in the main line!
White to move. Mate in five.
Loyd, S. (Problem)
1858
2 Endgame studies
Endgame studies are also composed problems, but they are closer to actual games. Also, by design, all White moves, not only the first key move, should be the only way to win (or draw) in that position. Having unexpected moves as key is a delight in such problems.Position 6
Position 6 has a beautiful study with just six units.White to play and win Blundell, David (Problem) 1st prize, diagrammes, 1995
Here are some points to consider:
- White cannot afford to lose the pawn on e4.
- White can lose his Knight, if he captures both Black pawns, preserve his pawn, and the WK can forward enough to support the pawn for queening.
- White should not allow the BP to queen without getting captured immediately.
1...f1Q+! 2.Kxf1 Ke3! 3.Ke1 Kd3! 4.Kd1 Ke3! 5.Kc2 Kd4!
And White cannot get to the Black pawn.
1...Kg3
1...Kg4 2.Ke2 Kg3 3.Kf1 +-
2.Ke2 Kg2 3.Nf1 +-
With Black to move, all moves lose.
- 1...Kg2 2.Ke2 Kh1 (2...Kg1 3.Ne3 +-) 3.Kf3 (3.Kxf2? stalemate) 3...Kg1 4.Nd2 +-
- 1...Kf4 2.Nd2 +-, as Position 8 is reached with Black to move
- 1...Kg4 2.Ke3 (2.Kc4 also wins.) wins the pawn and the game
1.Nf1 Kf3 Zugzwang reaches Position 9 and draws.
With move, Black draws by
1...Kg3! 2.Nf1+ Kf3 Zugzwang 3.Nd2+ Kf4 Zugzwang reaching Position 8 with White to play, drawing.
With the Knight on d2, the situation is a little different. See Position 8.
Now let us come back to the problem.
Trial 1
1.Kc1? f3 2.Kd2 f2 3.Ke2 Kg4 4.Ne3+4.Kxf2 Kf4 wins the pawn and draws.
4...Kf4
4...Kg3 also draws.
5.Kd3
Reaches Position 10. It is a draw.
Trial 2
An interesting idea to win is to get the Knight to d2, from where it supports e4 and controls f1, so that the King can go up or to the right to win one of the Black pawns. One way is Nc2-a3-c4-d2. 1.Na3? f3 2.Nc4 Kg52...Kh4 also draws, but 2...Kg4? 3.Kc2 Zugzwang Kg3 4.Kc3 Zugzwang Kg4 (4...Kf4 5.Kd3 +-) 5.Nxe5+ Kf4 6.Kd4 f2 7.Nd3+ +-
2...f2? also loses to 3.Nd2 Kg4 4.Kc2! Kg3 5.Kc3 Kg2 6.Kc4 +-
3.Kc2
3.Nd2? Kf4 4.Kc2 Ke3 =
3...Kg4 Zugzwang 4.Kc3
4.Nd2 Kf4! 5.Kd3 f2 Zugzwang, draws by reaching Position 8 with White move.
4...Kg3
4...Kg5 also draws.
5.Nxe5?? f2 -+
5...Kf4
5...f2 6.Ke2 Kf4 7.Nd2 also is a draw, by reaching the Position 7 with Black to move.
The Solution
Position 11
Position 11 offeres a hard study to solve, where each White move is the unique way to win, and most of these moves are very unexpected. Evreinov, Viktor (Problem)1959 An unbelievable key, and an incredible continuation, where there is only a single series of moves that wins!
Position 12
Position 12 shows a very surprising key in a simple setup. Sarychev, A.K. (Problem)1922 White to play and draw.
3 Real Games
Unbelievable moves happen in real games as well. Here are some examples.Position 13
Topalov, V. – Shirov, A.Linares: 1998
Position 13: Black to play and win.
Position 14
Position 14 shows a very bizarre first move. Khismatullin, D. – Eljanov, P.Jerusalem: 2015
Position 14: White to play and win.
Position 15
Position 15 is from a very famous game, where, in a middle game with so many pieces, the White King enters the battle which is quite unexpected. Short, N. – Timman, J.Tilburg: 1991
Position 15: White to play and win
Position 16
Position 16 is a famous position, often quoted to show the power of a pin. Schatz – GiegoldHof: 1928
Position 16: Black to play and win.
Position 17
Sometimes, computer analysis reveals such incredible moves, which are not spotted in the game. Position 17 an example from one of my games from a blitz championship. Umesh – DerekPleasanton, USA: 2020
Position 17: White to play.
B) 19...Nd7 20.h5 Nc5 21 Rf6! +-
C) 19...Ne8 20.Nxe6 +-
Position 18
No article discussing impossible moves will be completely without the famous Levitsky - Marshall game Levitsky – MarshallBreslau, GER: 1912
Position 18: Black to play
B) 24.fxg3 Ne2+ 25.Kh1 Rxf1#
C) 24.Qxg3 Nxe2+ 25.Kh1 Nxg3+ 26.Kg1 (26.fxg3 Rxf1#) 26...Ne2+ 27 Kh1 Rc3 wins. Here, Black wins by the piece he already won, and not with the combination.